Accessibility: play your cards right

A hands-on workshop to learn how to debunk the myths around digital accessibility. Up to 20 people. Max: 1h. Which excuse have you heard before?

Who is it for?

  • Product teams & managers: get everyone aligned on accessibility.
  • Consultants & freelancers: support your recommendations with clear arguments, regardless of the maturity level.
  • Educators: prepare your students for real-world challenges.
1h to strengthen your arguments. Maximum 20 people per session. Step 1: excuses. Step 2: arguments. Step 3: situations. Step 4: what now?

Two formats available

  • Print-at-home workshop

    A simple, accessible version to get started: download, print, cut — and run your workshop independently.

    • 30 cards to print and cut at home
    • A 1-hour facilitation guide
    • In-person only
    • PDF and Word formats

    Get an email when the English version becomes available or download the workshop in French:

    Thank you! Your submission has been received!
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  • Ready-to-run workshop on FigJam

    A complete experience, ready to facilitate — in person or remotely:

    • 36 cards + facilitation guide in FigJam
    • Adapt your workshop for up to 20 participants
    • Reusable as many times as you like
    • Ongoing updates included in FigJam
    • New myth to challenge about AI and accessibility

    Get an email when the English version becomes available or buy the workshop in French:

    Thank you! Your submission has been received!
    Oops! Something went wrong while submitting the form.
On Figjam, the workshop follows several steps: sorting out arguments (15–20 mins), then scenarios (5–10 mins). What objections have you heard?
How will you use these arguments?

A workshop that’s already proven effective

I meet many people who want to drive change within their organisations but don’t feel equipped to raise the subject internally. I’m convinced that this practical and engaging workshop (with a touch of style, which is always a plus!) can empower them by providing useful tools and boosting their confidence to become true allies for a more accessible digital world!

Anne-Sophie Tranchet, AccessibilityOps

Even today, very few digital resources are accessible to disabled people. Accessibility should never be optional—it’s a necessity. This game highlights just how important it is. Its strength lies in its brilliant design, created by Tamara, which proves that great design can meet accessibility standards! Go on, play your cards right and make your content accessible for everyone.

Emmanuelle Aboaf, developer

Over 1,000 downloads

Since launch in January 2025, the game has been downloaded over 1,000 times by designers, developers, accessibility specialists and consultants.

Showcased in France

The game has been presented at Printemps du Design in Rennes (2026), by Design Makes Sense and at the exhibition From the Making of Discrimination to Inclusive Design in Paris.